#ifndef _HIT_H_
#define _HIT_H_

#include "vertex.h"
#include "vector.h"
#include "colour.h"
#include "material.h"

class Object;

class Hit {
public:
	Vertex p;
	Vector n;
	double t;
	Object *obj;
	Hit(void);
	Material obj_mat;
};

#endif
